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The Room package

This is likely the most common package, since it is used to transmit room information from the server to the client.

Sources

Room.Info​

Examples from Aardwolf

room.info {
"num": 5922,
"name": "At the entrance of the park",
"zone": "zoo",
"terrain": "city",
"details": "",
"exits": {
"e": 5920,
"s": 5916,
"w": 12611
},
"coord": {
"id": 0,
"x": 37,
"y": 19,
"cont": 0
}
}

Non-mappable room in Aardwolf

room.info {
"num": -1,
"name": "Emerald Clan Room",
"zone": "emerald",
"terrain": "",
"details": "",
"exits": {},
"coord": { "id": -1, "x": -1, "y": -1 }
}

Example from Iron Realms

Room.Info {
"num": 12345,
"name": "On a hill",
"area": "Barren hills",
"environment": "Hills",
"coords": "45,5,4,3",
"map": "www.imperian.com/itex/maps/clientmap.php?map=45&level=3 5 4",
"exits": {
"n": 12344,
"se": 12336
},
"details": [ "shop", "bank" ] }
room.info {
"num":1331250207,
"id":"tutorial zone#4",
"name":"What.. How.. Who am I?",
"zone":"tutorial zone",
"desc":"Here you can choose a deity if you wish, it will make you lose half as much experience upon death, you can ^cLOOK MONA^N to learn bit more.",
"terrain":"metal",
"move":"normal",
"details":"",
"exits":{
"N":1331250212,
"S":1331250203},
"idexits":{
"N":"tutorial zone#9",
"S":"tutorial zone#0"},
"coord":{"id":0,"x":-1,"y":-1,"cont":0}
}
  • num (Optional) The VNum/room identifier. Most MUDs always send this number, while others decided to hold this information back to prevent automapping.
  • name (Mandatory) The room name
  • area or zone The encompassing entity that contains this room
  • terrain/environment (Optional) The type of terrain for this room. Might help coloring on auto-maps. The values itself vary from MUD to MUD
  • details (Optional) An array of flags associated with this room.
  • map (Optional) map information - URL pointing to a map image, followed by X and Y room (not pixel) coordinates on the map
  • coords (Optional) room coordinates on the map, though the way it is formatted varies. IRE: (string of numbers separated by commas - area,X,Y,X,building, building is optional Aardwolf: Same like IRE, but formatted as an JSON object
  • exits (Mandatory, though sometimes empty)object containing exits, each key is a direction and each value is the number identifying the target room
  • idexits (Optional) Like exits but points to string identifier for rooms

Room.WrongDir​

Sent if the player attempts to move in a non-existant direction using the standard movement commands. Upon receiving this message, the client can safely assume that the specified direction does not lead anywhere at this time.

Room.WrongDir "ne"

Room.Players​

Object containing player details, each key is the short name of the player and each value is the full name including titles for the player

Room.Players [
{
"name": "Tecton",
"fullname": "Tecton the Terraformer"
}, {
"name": "Cardan",
"fullname": "Cardan, the Curious"
}
]

Room.AddPlayer​

Message body has the same object structure as Room.Players except that it only contains the one player being added to the room.

Room.AddPlayer [
{
"name": "Cardan",
"fullname": "Cardan, the Curious"
}
]

Room.RemovePlayer​

Message body has the same object structure as Room.Players except that it only contains the one player being removed from the room.

Room.RemovePlayer "Cardan"