The Char.Defences
package
All messages in this package are sent by the server. Source: Iron Realms
Char.Defences.List
(Iron Realms) Send an array of all the defences a character currently has.
Char.Defences.List [
{
"name": "deaf",
"desc": "deaf"
}, {
"name": "blind",
"desc": "blind"
}, {
"name": "nightsight",
"desc": "nightsight"
}
]
- name (Mandatory) The name of the defence
- desc (Mandatory) The description of the defence.
Char.Defences.InfoList
Char.Defences.InfoList [
{
"name": "Jogging",
"desc": "Jogging around",
"category": "",
"important": "0",
"icon": "person-running",
"color": "white" },
{ "name": "Treading", "desc": "Treading carefully", "category": "", "important": "0", "icon": "shoe-prints", "color": "white" },
{ "name": "Lurking", "desc": "Lurking in shadows", "category": "", "important": "0", "icon": "eye-slash", "color": "white" },
{ "name": "Huddled", "desc": "Huddled in a ball", "category": "", "important": "0", "icon": "shield-exclamation", "color": "white" },
{ "name": "Overwatch", "desc": "Watching a direction", "category": "", "important": "0", "icon": "binoculars", "color": "white" },
{ "name": "Pacing", "desc": "Pacing the group you lead", "category": "", "important": "0", "icon": "people-group", "color": "white" },
{ "name": "Guarding", "desc": "Guarding another from assault", "category": "", "important": "0", "icon": "user-group-crown", "color": "white" },
{ "name": "Balancing", "desc": "Balancing skillfully", "category": "", "important": "0", "icon": "scale-balanced", "color": "red" },
{ "name": "Harden", "desc": "Altered skin", "category": "", "important": "0", "icon": "layer-group", "color": "red" },
{ "name": "Warmth", "desc": "Warmed skin", "category": "", "important": "0", "icon": "fire-flame", "color": "red" },
{ "name": "Firewreathe", "desc": "Wreathed in fire", "category": "", "important": "0", "icon": "flame-simple", "color": "red" }
]
Parameters are mostly self-explanatory, but no documentation has been found
Char.Defences.Add
Sent when a defence is added to a character.
Char.Defences.Add {
"name": "deaf",
"desc": "deaf"
}
Char.Defences.Remove
Sent when a defence is removed from a character.
Char.Defences.Remove [ "blind" ]