The Char.Defences package
All messages in this package are sent by the server. Source: Iron Realms
Char.Defences.List
(Iron Realms) Send an array of all the defences a character currently has.
Char.Defences.List [ 
    { 
        "name": "deaf", 
        "desc": "deaf" 
    }, { 
        "name": "blind", 
        "desc": "blind" 
    }, { 
        "name": "nightsight", 
        "desc": "nightsight" 
    } 
]
- name (Mandatory) The name of the defence
- desc (Mandatory) The description of the defence.
Char.Defences.InfoList
Char.Defences.InfoList [ 
    { 
        "name": "Jogging", 
        "desc": "Jogging around", 
        "category": "", 
        "important": "0", 
        "icon": "person-running", 
        "color": "white" }, 
    { "name": "Treading", "desc": "Treading carefully", "category": "", "important": "0", "icon": "shoe-prints", "color": "white" }, 
    { "name": "Lurking", "desc": "Lurking in shadows", "category": "", "important": "0", "icon": "eye-slash", "color": "white" }, 
    { "name": "Huddled", "desc": "Huddled in a ball", "category": "", "important": "0", "icon": "shield-exclamation", "color": "white" }, 
    { "name": "Overwatch", "desc": "Watching a direction", "category": "", "important": "0", "icon": "binoculars", "color": "white" }, 
    { "name": "Pacing", "desc": "Pacing the group you lead", "category": "", "important": "0", "icon": "people-group", "color": "white" }, 
    { "name": "Guarding", "desc": "Guarding another from assault", "category": "", "important": "0", "icon": "user-group-crown", "color": "white" }, 
    { "name": "Balancing", "desc": "Balancing skillfully", "category": "", "important": "0", "icon": "scale-balanced", "color": "red" }, 
    { "name": "Harden", "desc": "Altered skin", "category": "", "important": "0", "icon": "layer-group", "color": "red" }, 
    { "name": "Warmth", "desc": "Warmed skin", "category": "", "important": "0", "icon": "fire-flame", "color": "red" }, 
    { "name": "Firewreathe", "desc": "Wreathed in fire", "category": "", "important": "0", "icon": "flame-simple", "color": "red" } 
]
Parameters are mostly self-explanatory, but no documentation has been found
Char.Defences.Add
Sent when a defence is added to a character.
Char.Defences.Add { 
    "name": "deaf", 
    "desc": "deaf" 
}
Char.Defences.Remove
Sent when a defence is removed from a character.
Char.Defences.Remove [ "blind" ]