The mudstandards.room package
mudstandards.room.terrain.definitions
mudstandards.room.terrain.definitions {
    {
        "id": "city",
        "label": "City",
        "color": "C0C0C0",
        "tile_url": "data:ABCDEF1234567890"
    },  {
        "id": "forest",
        "label": "Forest",
        "color": "0000FF",
        "tile_url": "htts://myserver/tiles/forest.jpg"
    }
}
- id (Mandatory) Internal name to refer to from Room.Info. It should consist of ASCII letters only.
- label (Mandatory) A human readable name
- tile_url (Optional) An URL that points to a small image (suggested 32x32 pixel) that represents the terrain.
- color (Optional) Hexadecimal RGB code of a color to use for this terrain
mudstandards.room.info
mudstandards.room.info {
    {
    	"id": "1/1/12",
    	"num": "10112",
    	"name": "On a hill",
    	"description": "The view from this hill is spectacular ... at least that is what you will tell anyone if asked.",
      	"terrain": "forest",
      	"exits": {
            "e": {
                "id": "1/1/13",
                "num": "10113",
            }
        }
	}
}
- id (Optional) An internal identifier that can be non-numeric. The identifier should be serverwide unique.
- num (Optional) An internal identifier that is numeric, like a room-number. The number should be serverwide unique.
- name (Mandatory) The name of the room
- description (Optional) The full room description
- terrain (Optional) A reference to a terrain definition
- exits (Mandatory) A map of exists, identified by the direction. Each entry consists